
Granted, the common complaint of ”boost to win” is fair, enemies being mostly decorative cannon fodder, but simply surviving and crossing the finish line wasn’t really the ultimate goal. They combined to form what is essentially an obstacle course type of experience, interspersed with free 360 degree platforming and more opportunities to influence the flow of a level – a more dynamic Bit.Trip Runner for lack of a better comparison. But only closer! What do you think you’re reading, anyway? Some kind of a review of a game I haven’t even started talking about yet? Next stop, Sonic Unleashed! An amalgamation of Secret Rings‘ endless runner/Temple Run-like on-rails formula, the high speed portions of Sonic 2006, and 2,5D platforming portions akin to the Nintendo DS series Sonic Rush. Now that I’ve flushed my credibility down the drain, let’s move closer to the subject at hand.


The level ”Pirate Storm” from that game is… arguably one of the coolest Sonic levels ever. I even pried some fun out of the barely functional Sonic The Hedgehog (2006), and when you finally tame the super jittery motion controls of Sonic & The Secret Rings and parse its obtuse loadout system, I think that game is buckets of fun. The series has certainly had its ups and downs – downs especially – but I’ve found things to enjoy in the majority of the games over the years, whilst clearly acknowledging their multitude of problems. So, talky, long legged Sonic and his cohorts are things I accepted a long time ago, while other long time fans had trouble acclimating to his new ‘tude and butt rocking musical sensibilities. Although I was perfectly of age when the original Megadrive games came out, it wasn’t until Sonic Adventure launched with the Dreamcast that I latched on to Sonic games properly. I’ve refrained from reviewing Sonic games for the site because I frankly can not be trusted to. Readers of this fine web publication may be unaware that I am a big modern Sonic apologist. First of all I want to establish some context.
