


I’m not going to have a chance to talk every Obsidian employee, nor is it my intention to diminish their accomplishments by omitting them, but I will talk about a few key developers that I believe need to be involved in order to make the best Fallout game possible. I don’t want an isometric Fallout game because I love isometric games, I want it because Obsidian has proven that making RPGs, and Fallout, is in their bones.

There is a concerted effort to never rest on their laurels, with every game working to take what they’ve learned in the past, do it better, and do new things on top of it. I love Obsidian Entertainment’s games for the simple reason that they have remained steadfast in their efforts to push the narrative for WRPGs.
